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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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## [Unreleased]
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### Changed
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### Fixed
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- Fixed composite touchscreen controls were not firing an action if screen was touched before enabling the action ([case ISXB-98](https://jira.unity3d.com/browse/ISXB-98)).
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/InputSystem/State/InputState.cs
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/// <exception cref="ArgumentNullException"><paramref name="control"/> is <c>null</c> -or- <paramref name="monitor"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentException">The <see cref="InputDevice"/> of <paramref name="control"/> has not been <see cref="InputDevice.added"/>.</exception>
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/// <remarks>
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/// All monitors on an <see cref="InputDevice"/> are sorted by their <paramref name="monitorIndex"/> (in decreasing order) and invoked
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/// All monitors on an <see cref="InputDevice"/> are sorted by the complexity specified in their <paramref name="monitorIndex"/> (in decreasing order) and invoked
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/// in that order.
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///
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/// Every handler gets an opportunity to set <see cref="InputEventPtr.handled"/> to <c>true</c>. When doing so, all remaining pending monitors
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