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FIX: Remove an excessive analytics invocation (IXSB-1378) (#2155)
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Packages/com.unity.inputsystem/CHANGELOG.md

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## [Unreleased] - yyyy-mm-dd
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### Fixed
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- Fixed an analytics event being invoked twice when the Save button in the Actions view was pressed. [ISXB-1378](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1378)
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- Fixed an issue causing a number of errors to be displayed when using `InputTestFixture` in playmode tests with domain reloading disabled on playmode entry. [ISXB-1446](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1446)
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- Fixed issue where user was not prompted to save changes when loading a second input actions asset into an already opened editor. [ISXB-1343](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1343)
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Packages/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/Commands/Commands.cs

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// TODO It makes more sense to call back to editor since editor owns target object?
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//InputActionAssetManager.SaveAsset(state.serializedObject.targetObject as InputActionAsset);
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postSaveAction?.Invoke();
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state.m_Analytics?.RegisterExplicitSave();
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return state;
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};
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}

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