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ISX-1457 Added note to UWP section mentioning HID setting must be enabled for full controller support (#1696)
Co-authored-by: Lyndon Homewood <33493311+lyndon-unity@users.noreply.github.com>
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Packages/com.unity.inputsystem/Documentation~/SupportedDevices.md

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@@ -27,7 +27,7 @@ Support for the following Devices doesn't require specialized support of particu
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## Gamepads
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|Device|Windows|Mac|Linux|UWP|Android|iOS(6)|tvOS(6)|Xbox(7)|PS4/PS5(7)|Switch(7)|WebGL|
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|Device|Windows|Mac|Linux|UWP(13)|Android|iOS(6)|tvOS(6)|Xbox(7)|PS4/PS5(7)|Switch(7)|WebGL|
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|------|-------|---|-----|---|-------|---|----|----|---|------|-----|
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|Xbox 360 (4)|Yes|Yes (3)|Yes|Yes|No|No|No|Yes|No|No|Sometimes (2)|
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|Xbox One|Yes (1)|Yes (3)|Yes (1)|Yes|Yes (1)|Yes (6)|Yes (6)|Yes|No|No|Sometimes (2)|
@@ -53,6 +53,7 @@ On UWP only USB connection is supported, motor rumble and lightbar are not worki
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On UWP only USB connection is supported, motor rumble and lightbar are not working correctly.
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On Android it's expected to be working from Android 12.
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On iOS/tvOS it's currently recognized as a generic gamepad and most controls do work.
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>13. To ensure all controller types are detected on UWP, enable the HumanInterfaceDevice setting in [UWP Player Settings](https://docs.unity3d.com/Manual/class-PlayerSettingsWSA.html#Capabilities).
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### WebGL
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