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FIX: Spelling mistake in warning when InputSystemUIInputModule uses different input actions than PlayerInput (ISXB-1051) (#1993)
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Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -174,7 +174,7 @@ public override void OnInspectorGUI()
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var uiModule = m_UIInputModuleProperty.objectReferenceValue as InputSystemUIInputModule;
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if (m_ActionsProperty.objectReferenceValue != null && uiModule.actionsAsset != m_ActionsProperty.objectReferenceValue)
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{
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EditorGUILayout.HelpBox("The referenced InputSystemUIInputModule is configured using different input actions then this PlayerInput. They should match if you want to synchronize PlayerInput actions to the UI input.", MessageType.Warning);
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EditorGUILayout.HelpBox("The referenced InputSystemUIInputModule is configured using different input actions than this PlayerInput. They should match if you want to synchronize PlayerInput actions to the UI input.", MessageType.Warning);
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if (GUILayout.Button(m_FixInputModuleText))
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InputSystemUIInputModuleEditor.ReassignActions(uiModule, m_ActionsProperty.objectReferenceValue as InputActionAsset);
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}

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