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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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@@ -8,6 +8,18 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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Due to package verification, the latest version below is the unpublished version and the date is meaningless.
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however, it has to be formatted properly to pass verification tests.
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## [1.4.3] - 2022-09-23
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### Fixed
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- Added missing script and gizmo icon for `TrackedPoseDriver.cs` component ([case ISXB-262](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-262)).
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- Fix for mitigating symptoms reported in ([case UUM-10774](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10774) effectively avoiding reenabling mouse, pen or touch devices in `InputSystemPlugin.OnDestroy()` if currently quitting the editor. The fix avoids editor crashing if closed when Simulator Window is open. Note that the actual issue needs a separate fix in Unity and this package fix is only to avoid running into the issue.
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- Fixed an issue where Input Action name would not display correctly in Inspector if serialized as `[SerializedProperty]` within a class not derived from `MonoBehavior` ([case ISXB-124](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-124).
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- Fix an issue where users could end up with the wrong device assignments when using the InputUser API directly and removing a user ([case ISXB-274](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-231)).
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- Fixed an issue where PlayerInput behavior description was not updated when changing action assset ([case ISXB-286](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-286)).
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### Changed
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- Improved performance of HID descriptor parsing by moving json parsing to a simple custom predicitve parser instead of relying on Unity's json parsing. This should improve domain reload times when there are many HID devices connected to a machine.
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