Commit 19cb9dc
CHANGE: Override UGUI EventSystem with InputSystemUIInputModule (#1902)
* Override InputModule component of EventSystem
* Make it override only when ISX is enabled and IM disabled
InputSystem should override the input module for the `EventSystem` game object only when it's the only input system available. If IM (Input Manager) is available as well or is the only input backend available, we fallback to default behavior of adding `StandaloneInputModule`.
* Use static ObjectFactory.AddComponent
* Test that UGUI EventSystem is created correctly
This test assumes that the Input System package is enabled in the
project. In cases like this, the EventSystem GameObject will always
be created with the InputSystemUIInputModule.
* Rely on ENABLE_INPUT_SYSTEM instead
This avoids us having to use `EditorPlayerSettingsHelpers` which uses `FindObjectsOfTypeAll`. This is not allowed to be done on ScriptableObject constructor (or instance field initializer)
* Update CHANGELOG
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Co-authored-by: Lyndon Homewood <33493311+lyndon-unity@users.noreply.github.com>1 parent c98f192 commit 19cb9dc
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File tree
- Assets/Tests/InputSystem.Editor
- Packages/com.unity.inputsystem
- InputSystem/Plugins/UI
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