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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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### Changed
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- Reverted the deprecation of the USE_IMGUI_EDITOR_FOR_ASSETS feature option (ISX-2397).
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- Updated `m_ActionAssetInstanceID` in PlayerInputEditor.cs to use `EntityId` instead of `InstanceID`.
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- Consecutive wildcard characters ('*') used in input control-paths are now collapsed into a single wildcard when multiple consecutive wildcard characters are present.
privateconststringtapTooltip="How many taps need to be performed in succession. Two means double-tap, three means triple-tap, and so on.";
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privatereadonlyGUIContentm_TapCountLabel=newGUIContent("Tap Count","How many taps need to be performed in succession. Two means double-tap, three means triple-tap, and so on.");
Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/InputSystem/Actions/Interactions/PressInteraction.cs
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usingSystem;
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usingSystem.ComponentModel;
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usingUnityEngine.InputSystem.Controls;
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usingUnityEngine.Scripting;
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#if UNITY_EDITOR
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usingUnityEditor;
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usingUnityEngine.InputSystem.Editor;
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usingUnityEngine.UIElements;
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usingUnityEditor.UIElements;
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#endif
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////TODO: protect against the control *hovering* around the press point; this should not fire the press repeatedly; probably need a zone around the press point
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