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fix dragon dialogs startup distance
1 parent fd70b11 commit 4e3ee01

1 file changed

Lines changed: 1 addition & 3 deletions

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game/world/objects/npc.cpp

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -2117,8 +2117,6 @@ void Npc::nextAiAction(AiQueue& queue, uint64_t dt) {
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case AI_StandUpQuick:
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// NOTE: B_ASSESSTALK calls AI_StandUp, to make npc stand, if it's not on a chair or something
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if(interactive()!=nullptr) {
2120-
// if(interactive()->stateMask()==BS_SIT)
2121-
// ;
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if(!setInteraction(nullptr,false)) {
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queue.pushFront(std::move(act));
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}
@@ -2291,7 +2289,7 @@ void Npc::nextAiAction(AiQueue& queue, uint64_t dt) {
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break;
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}
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case AI_ProcessInfo: {
2294-
const int PERC_DIST_DIALOG = 500;
2292+
const int PERC_DIST_DIALOG = 2000;
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if(act.target==nullptr)
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break;

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