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clear state item at AI_StandUp
1 parent f5af457 commit 0244f27

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game/world/objects/npc.cpp

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2129,6 +2129,7 @@ void Npc::nextAiAction(AiQueue& queue, uint64_t dt) {
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}
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else if(bodyStateMasked()!=BS_DEAD) {
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visual.stopAnim(*this,"");
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setStateItem(MeshObjects::Mesh(),"");
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setAnim(Anim::Idle);
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}
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break;

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