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Here's the block of code in the _ready function:

        get_parent().call_deferred("add_child", (camera))
        camera.enabled = (playerControl == 1)
        var viewSize = get_viewport_rect().size
        camera.drag_left_margin =   camDist.x/viewSize.x
-       camera.drag_right_margin =  camDist.x/viewSize.x # This line right here
+       camera.drag_right_margin =  0 # Basically just change it to zero
        camera.drag_top_margin =    camDist.y/viewSize.y
        camera.drag_bottom_margin = camDist.y/viewSize.y

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@QuartzTS
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Answer selected by legolloyd
@legolloyd
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