Replies: 3 comments
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All that's actually necessary in a level is the root node of the scene
using Level.gd, and references for the player and hud below it.
To get terrain, all you need is something in the first four collision
layers. Semisolids only use the first, but also require that the collider
is 16 pixels tall, so the player snaps to their top if they stand on the
bottom of the collision.
Base zone has helper scripts for red/blue layers, but those are just
special collision flags too, you can just add more tilemaps instead if
thats your fancy. It all really just depends on how you want to make levels
honestly. Wanna make a level with 16x16 tiles and copy-paste around larger
slope structures? (recommended) Do that.
Want larger tiles? Do that, though you might wanna keep semisolid collision
in-mind.
Wanna do it the way lake feperd has to do it and make all your terrain
objects? Go for it.
…On Fri, Nov 14, 2025, 10:46 PM kites222 ***@***.***> wrote:
I want a fresh level without the base zone, anyone give me a tutorial, or
possibly a level file? (.tscn file)
Thanks!
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Answer selected by
kites222
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TL;DR version: |
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I figured it all out before y'all commented, and thanks! |
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I want a fresh level without the base zone, anyone give me a tutorial, or possibly a level file? (.tscn file)
Thanks!
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