Fixing the Level Clear HUD with a new character #253
Replies: 4 comments 2 replies
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Several scripts rely on arrays indexed by the character variable for the
player. You'll need to add a new entry for mighty's name in the
characternames (might not be the exact name) array at the top of HUD.gd
…On Mon, Apr 14, 2025, 10:18 AM DragonBladerx ***@***.***> wrote:
So I'm working on adding mighty, and he's playable, but i get a thingaling
in the HUD Script "Invalid access of index "4" on a base object of type
array". Could anyone help out?
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I'd suggest making slots for all the characters you plan to add before
really working on them, so you dont have to do all of this again and again
…On Mon, Apr 14, 2025, 12:50 PM DragonBladerx ***@***.***> wrote:
thanks man! worked like a charm.
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You might also want to add a matching animation in |
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Just a word of warning, but my upcoming refactoring patch is going to change a lot of stuff around how players are defined as well as certain animation attributes and character-specific stuff especially. I'll try to provide a complete list of changes that need to be made, but expect things to break and for it to be a bit of work on your part to get it back to normal. |
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So I'm working on adding mighty, and he's playable, but i get a thingaling in the HUD Script "Invalid access of index "4" on a base object of type array". Could anyone help out?
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