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Fixed the keymap registration (again, and hopefully for the last time), I had been trying to make all the keymap changes on a single map, not realizing that I should have been switching between the addon keymap that I had created and the user's active keymap.
Cursor Reset behavior seems to have been updated in Blender so that the cursor will remember its last screen position. This is the 'patched' behavior that this addon previously had implemented, which made the Cursor Reset setting redundant.
I have implemented the previous 'cursor centering' behavior as the new 'Cursor Reset' behavior.
The settings have flipped, but now the old behavior remains.
The distance threshold did not have any effect on the addon, so it has been removed. If this is something that is missed, I can see about reimplementing it.
description="How long you have hold right mouse to open menu",
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default=0.3,
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default=1.0,
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min=0.1,
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max=2
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max=10,
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)
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distance: bpy.props.FloatProperty(
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name="Distance Threshold",
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description="How far you have to move the mouse to trigger navigation",
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default=20,
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min=1,
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max=200
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)
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reset_cursor_on_exit: bpy.props.BoolProperty(
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reset_cursor_on_exit: BoolProperty(
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name="Reset Cursor on Exit",
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description="After exiting navigation, this determines if the cursor resets to where RMB was clicked (if checked) or stays in the center (if unchecked)",
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default=True
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description="After exiting navigation, this determines if the cursor stays "
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"where RMB was clicked (if unchecked) or resets to the center (if checked)",
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default=False,
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)
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enable_for_node_editors: bpy.props.BoolProperty(
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enable_for_node_editors: BoolProperty(
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name="Enable for Node Editors",
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description="Right Mouse will pan the view / open the Node Add/Search Menu",
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