@@ -59,7 +59,7 @@ public static void Convolve2D3<TPixel>(
5959 ref Vector4 target = ref Unsafe . Add ( ref targetRowRef , column ) ;
6060 vector . W = target . W ;
6161
62- Vector4Utilities . UnPremultiply ( ref vector ) ;
62+ Vector4Utils . UnPremultiply ( ref vector ) ;
6363 target = vector ;
6464 }
6565
@@ -105,7 +105,7 @@ public static void Convolve2D4<TPixel>(
105105 out Vector4 vector ) ;
106106
107107 ref Vector4 target = ref Unsafe . Add ( ref targetRowRef , column ) ;
108- Vector4Utilities . UnPremultiply ( ref vector ) ;
108+ Vector4Utils . UnPremultiply ( ref vector ) ;
109109 target = vector ;
110110 }
111111
@@ -140,7 +140,7 @@ public static void Convolve2DImpl<TPixel>(
140140 {
141141 int offsetX = Numerics . Clamp ( sourceOffsetColumnBase + x - radiusX , minColumn , maxColumn ) ;
142142 var currentColor = sourceRowSpan [ offsetX ] . ToVector4 ( ) ;
143- Vector4Utilities . Premultiply ( ref currentColor ) ;
143+ Vector4Utils . Premultiply ( ref currentColor ) ;
144144
145145 vectorX += matrixX [ y , x ] * currentColor ;
146146 vectorY += matrixY [ y , x ] * currentColor ;
@@ -193,7 +193,7 @@ public static void Convolve3<TPixel>(
193193 ref Vector4 target = ref Unsafe . Add ( ref targetRowRef , column ) ;
194194 vector . W = target . W ;
195195
196- Vector4Utilities . UnPremultiply ( ref vector ) ;
196+ Vector4Utils . UnPremultiply ( ref vector ) ;
197197 target = vector ;
198198 }
199199
@@ -238,7 +238,7 @@ public static void Convolve4<TPixel>(
238238 ref vector ) ;
239239
240240 ref Vector4 target = ref Unsafe . Add ( ref targetRowRef , column ) ;
241- Vector4Utilities . UnPremultiply ( ref vector ) ;
241+ Vector4Utils . UnPremultiply ( ref vector ) ;
242242 target = vector ;
243243 }
244244
@@ -270,7 +270,7 @@ private static void ConvolveImpl<TPixel>(
270270 {
271271 int offsetX = Numerics . Clamp ( sourceOffsetColumnBase + x - radiusX , minColumn , maxColumn ) ;
272272 var currentColor = sourceRowSpan [ offsetX ] . ToVector4 ( ) ;
273- Vector4Utilities . Premultiply ( ref currentColor ) ;
273+ Vector4Utils . Premultiply ( ref currentColor ) ;
274274 vector += matrix [ y , x ] * currentColor ;
275275 }
276276 }
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