diff --git a/redist/redist-client-preview-publicized/Assembly-CSharp.dll b/redist/redist-client-preview-publicized/Assembly-CSharp.dll index 0b415ba9..5c19c98b 100644 Binary files a/redist/redist-client-preview-publicized/Assembly-CSharp.dll and b/redist/redist-client-preview-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-client-preview-publicized/Assembly-CSharp.xml b/redist/redist-client-preview-publicized/Assembly-CSharp.xml index 5ee451f4..a7848c6f 100755 --- a/redist/redist-client-preview-publicized/Assembly-CSharp.xml +++ b/redist/redist-client-preview-publicized/Assembly-CSharp.xml @@ -1118,6 +1118,11 @@ This value is confusing because in the level editor it is the normalized radius, but in-game it is the square radius. + + + If true, players inside the safezone cannot use items categorized as "weapons" (/hostile). + + Please check CurrentlyAllowsBuilding. @@ -1125,6 +1130,12 @@ Gameplay config's Bypass_Building_In_Safezones option. + + + If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.) + For backwards compatibility this is true if noWeapons was true. + + Tools like carjacks and tires can be used in safezone by admins for maintenance. @@ -4938,6 +4949,11 @@ If true, skills related to player's skillset/speciality cannot lose levels on death. + + + If true, prevent levels from modifying skill starting levels, costs, and max levels. + + Should guns with Instakill Headshots (snipers) bypass armor? @@ -6292,6 +6308,11 @@ If true, map creator has verified the clutter option works as-expected. + + + If true, map creator has verified that volumes are ONLY placed in the level editor (not Unity prefabs). + + Can be null if not configured. @@ -13052,6 +13073,16 @@ Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. + + + Get index within bounds assuming list is not empty. + + + + + Add a new item using its default constructor. + + Multiplier to incoming damage. Defaults to 1.0. @@ -13120,16 +13151,6 @@ If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. - - - Get index within bounds assuming list is not empty. - - - - - Add a new item using its default constructor. - - Payload for the DamageTool.damageZombie function. @@ -13413,6 +13434,17 @@ so removing legacy effect id would break their content. + + + If true, players inside the safezone cannot use items categorized as "weapons" (/hostile). + + + + + If true, players inside the safezone cannot take damage. (Unless damage's bypassSafezone parameter is true.) + For backwards compatibility this is true if noWeapons was true. + + If the file already exists when writing we will move it to this path. (public issue #4636) @@ -14413,6 +14445,11 @@ Re-submit previous query after a query failure. + + + Add item to every cell within bounds. + + Can be null if nothing has been added at position. @@ -14423,7 +14460,7 @@ Does not add new lists to empty cells. - + Number of Lists to preallocate in batches. (GRID_SIZE * GRID_SIZE) % LIST_POOL_SIZE should be zero leftover. @@ -15043,6 +15080,7 @@ Allows level to override skill max levels. + Can be turned off with config Prevent_Level_Skill_Overrides true. Null if empty, otherwise matches 1:1 with PlayerSkills._skills. @@ -15997,12 +16035,34 @@ Auto-registering list of volume manager subclasses for level editor. + + + Called in play mode if level has asserted that volumes do not move. + + Should calling InstantiateVolume create a new volume? False for deprecated (landscape hole volume) types. + + + Static volumes optimization is only useful for volume types which frequently lookup volume(s) + overlapping a given position. + + + + + Ideally this might be a BVH or octree/quadtree or something, but RegionList is simple and + already works / will be good enough for a quick patch. + + + + + Volumes added AFTER regionalVolumes was initialized. + + The game uses Process.Start to open web links when the Steam overlay is unavailable, which could be exploited @@ -22369,6 +22429,11 @@ rates there may be multiple FixedUpdates per frame. + + + Refer to PlayerMovement's comment. + + Nelson 2025-04-30: carrying this over from whatever very old version of the A* Pathfinding Project the game was diff --git a/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec index 82b8ef8f..f017ce46 100644 --- a/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client.Publicized - 3.26.3.1 + 3.26.3.2 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client-preview-publicized/manifest.sha256.json b/redist/redist-client-preview-publicized/manifest.sha256.json index 71959241..efb21bdc 100644 --- a/redist/redist-client-preview-publicized/manifest.sha256.json +++ b/redist/redist-client-preview-publicized/manifest.sha256.json @@ -1,6 +1,6 @@ { "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", - "Assembly-CSharp.dll": "84c5d89b7fa26c947641ec47a8c8305d9c246941f2c2462442ad13399fb1819b", + "Assembly-CSharp.dll": "c55670dcf19abf60a1dbd179189a696215882869076f3d66d3dd37c310b9d45b", "SDG.NetPak.Runtime.dll": "7ac3ae26695fb7deb679b3306767e23a3c9e0c3046daeaf6d996fcff4655b45b", "SDG.Glazier.Runtime.dll": "74d061456933820f204b111489d3a395b7ddf5256d8e18d503134e8c4ba73a2c", "SystemEx.dll": "aab3891657f8e7594bab7b4fe15362191459ae00c0ba97dc804e9b1a04d34f4a", @@ -8,6 +8,6 @@ "SDG.NetTransport.dll": "ac76c2b2e0cc1a859644f8ae375f9e5ddba652e66f931da26b755c6f68ee0635", "UnturnedDat.dll": "ea720a0e90d7c4dfad3b57307b6722622214a4bfcac253b8373a35cb6f083181", "SDG.HostBans.Runtime.dll": "92e615e52fac45fa896b22020d36d3c7d09860f7fd062924ff0bb72197d0406c", - "Assembly-CSharp.xml": "1f03e3ce983a25c0ac1b2df78bc85187297de702a9348c4574e9fe29463da347", + "Assembly-CSharp.xml": "e6c170253d855b05292391b01bf6242fa659465ef9ca3c27bada4cf9502b751f", "com.rlabrecque.steamworks.net.dll": "458c97b649e8c7e5b856384bb853d23999003d32c218a7203a4381f29c5b9175" } \ No newline at end of file diff --git a/redist/redist-client-preview-publicized/version.json b/redist/redist-client-preview-publicized/version.json index bb561755..814d8373 100644 --- a/redist/redist-client-preview-publicized/version.json +++ b/redist/redist-client-preview-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.26.3.1", - "BuildId": "23050342", - "NuGetVersion": "3.26.3.1", - "FilesHash": "9D860E7D2A95B44BC04E93E158DAE453A559C419B10E95FDB740D909EDDC5D5F", - "LastUpdated": "2026-05-01T19:42:29.7343292Z" + "GameVersion": "3.26.3.2", + "BuildId": "23133803", + "NuGetVersion": "3.26.3.2", + "FilesHash": "A275E959CC3ED6B1219BF720839F43CDDE298CCE826968A6528DD4389B3998D8", + "LastUpdated": "2026-05-07T19:00:27.0020903Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt b/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt index 58d6b507..3b8e0ea5 100644 --- a/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-client-preview-publicized.txt @@ -1 +1 @@ -3963227234801414389 +3123791573447273711