Before opening this issue, I ensure that...
Editor Tool
Other
Requested Feature
This feature would allow you to open a single Data folder as the "root" of a project, and then any subsequent opening of files will assume that data folder as the root. This would also allow for contextual file opening shortcuts:
- Things like opening the GameConfig could be entirely replaced by an "Open GameConfig" button, for example, since that path is entirely hardcoded within the game's files.
- Other file shortcuts could be provided on a relative level, such as being able to open global scripts or the scripts of a scene from a drop-down menu selection (for example, each listing would have the relative path listed in the GameConfig/StageConfig as its label) when the level is open in the editor, since the full path information can be pieced together from what's in the GameConfig/StageConfig joined with the Data folder's path. ...Ok that isn't the best example, considering RetroED doesn't have a builtin script editor (yet), but hopefully you get the idea.
Also as a sidenote, maybe have a project folder tree generator. It's a kinda minor thing, but it'd be a nice QOL thing to have-
Additional Comments
No response
Before opening this issue, I ensure that...
Editor Tool
Other
Requested Feature
This feature would allow you to open a single
Datafolder as the "root" of a project, and then any subsequent opening of files will assume that data folder as the root. This would also allow for contextual file opening shortcuts:Also as a sidenote, maybe have a project folder tree generator. It's a kinda minor thing, but it'd be a nice QOL thing to have-
Additional Comments
No response