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src/content/docs/paper/dev/api/entity-api/entity-pathfinder.md

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@@ -13,11 +13,11 @@ To access the pathfinder for a Mob, you need to call `getPathfinder()` on the Mo
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:::important
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The pathfinder is only available for Mobs, not for all entities.
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The pathfinder is only available for entities that implement `Mob`.
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:::
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Lets say that we have a `Cow` and we want it to move to a specific `Player`'s location. We can do this by getting the
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Let's say that we have a `Cow` and we want it to move to a specific `Player`'s location. We can do this by getting the
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pathfinder for the cow and then setting the path to the player's location:
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```java
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For example, a Polar Bear cannot fly. This means that if you set a path for a Polar Bear to a location that is in the air,
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it will not be able to reach it.
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There are some attributes that can be set on the pathfinder to change the way that the pathfinder works. These are:
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Some attributes can be set on the pathfinder to change the way that the pathfinder works. These are:
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- `setCanOpenDoors(boolean)`: Whether the entity can open doors.
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- `setCanPassDoors(boolean)`: Whether the entity can pass through open doors.
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- `setCanFloat(boolean)`: Whether the entity can float in water.
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These all have respective getters as well.
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## Stopping the Pathfinder
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To stop the pathfinder, you can call `stopPathfinding()` on the pathfinder. This will stop the pathfinder and clear the
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current path. You can use `hasPath()` to check if the pathfinder is currently running.
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You can call `stopPathfinding()` on the pathfinder to stop the pathfinder. This will stop the pathfinder and clear the
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current path. You can use `hasPath()` to check if the pathfinder is running.

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