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Expose BaseArrayPoolProvider for use in game project
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src/Pooling/BaseArrayPoolProvider.cs

Lines changed: 1 addition & 1 deletion
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namespace Oxide.Pooling
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{
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internal class BaseArrayPoolProvider<T> : IArrayPoolProvider<T>
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public class BaseArrayPoolProvider<T> : IArrayPoolProvider<T>
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{
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private readonly int maxSetCapacity;
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private readonly int maxArrayLength;

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