@@ -126,7 +126,7 @@ void cCampaignDialog::MissionClicked(QModelIndex pIndex) {
126126
127127 g_Fodder->mGame_Data .mMission_Number = pIndex.row () + 1 ;
128128 g_Fodder->mGame_Data .mMission_Current = g_Fodder->mGame_Data .mCampaign .getMission (pIndex.row () + 1 );
129- g_Fodder->mGame_Data .mPhase_Current = mMissionModel .GetMission ()->GetPhase (pIndex.row () + 1 );
129+ g_Fodder->mGame_Data .mPhase_Current = mMissionModel .GetMission ()->PhaseGet (pIndex.row () + 1 );
130130
131131 mMissionModel .SetMission (g_Fodder->mGame_Data .mCampaign .getMission (pIndex.row () + 1 ));
132132
@@ -187,7 +187,7 @@ void cCampaignDialog::LoadPhase(const size_t pNumber) {
187187 if (!mMissionModel .GetMission ())
188188 return ;
189189
190- g_Fodder->mGame_Data .mPhase_Current = mMissionModel .GetMission ()->GetPhase (pNumber);
190+ g_Fodder->mGame_Data .mPhase_Current = mMissionModel .GetMission ()->PhaseGet (pNumber);
191191 if (!g_Fodder->mGame_Data .mPhase_Current )
192192 return ;
193193
@@ -201,36 +201,36 @@ void cCampaignDialog::LoadPhase(const size_t pNumber) {
201201 for (auto & Goal : g_Fodder->mGame_Data .mPhase_Current ->mGoals ) {
202202
203203 switch (Goal) {
204- case eGoal_None :
204+ case eObjective_None :
205205 break ;
206- case eGoal_Kill_All_Enemy :
206+ case eObjective_Kill_All_Enemy :
207207 mUi ->checkBox_KillAllEnemy ->setChecked (true );
208208 break ;
209- case eGoal_Destroy_Enemy_Buildings :
209+ case eObjective_Destroy_Enemy_Buildings :
210210 mUi ->checkBox_DestroyEnemyBuildings ->setChecked (true );
211211 break ;
212- case eGoal_Rescue_Hostages :
212+ case eObjective_Rescue_Hostages :
213213 mUi ->checkBox_RescueHostages ->setChecked (true );
214214 break ;
215- case eGoal_Protect_Civilians :
215+ case eObjective_Protect_Civilians :
216216 mUi ->checkBox_ProtectCivilians ->setChecked (true );
217217 break ;
218- case eGoal_Kidnap_Leader :
218+ case eObjective_Kidnap_Leader :
219219 mUi ->checkBox_KidnapLeader ->setChecked (true );
220220 break ;
221- case eGoal_Destroy_Factory :
221+ case eObjective_Destroy_Factory :
222222 mUi ->checkBox_DestroyFactory ->setChecked (true );
223223 break ;
224- case eGoal_Destroy_Computer :
224+ case eObjective_Destroy_Computer :
225225 mUi ->checkBox_DestroyComputer ->setChecked (true );
226226 break ;
227- case eGoal_Get_Civilian_Home :
227+ case eObjective_Get_Civilian_Home :
228228 mUi ->checkBox_GetCivilianHome ->setChecked (true );
229229 break ;
230- case eGoal_Activate_All_Switches :
230+ case eObjective_Activate_All_Switches :
231231 mUi ->checkBox_ActivateAllSwitches ->setChecked (true );
232232 break ;
233- case eGoal_Rescue_Hostage :
233+ case eObjective_Rescue_Hostage :
234234 mUi ->checkBox_RescueHostage ->setChecked (true );
235235 break ;
236236 }
@@ -266,59 +266,59 @@ void cCampaignDialog::Goal_ResetCheckboxes() {
266266void cCampaignDialog::Goal_KillAllEnemy (int pValue) {
267267 if (mLoadingMission )
268268 return ;
269- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Kill_All_Enemy , pValue);
269+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Kill_All_Enemy , pValue);
270270}
271271
272272void cCampaignDialog::Goal_DestroyEnemyBuildings (int pValue) {
273273 if (mLoadingMission )
274274 return ;
275- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Destroy_Enemy_Buildings , pValue);
275+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Destroy_Enemy_Buildings , pValue);
276276}
277277
278278void cCampaignDialog::Goal_RescueHostages (int pValue) {
279279 if (mLoadingMission )
280280 return ;
281- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Rescue_Hostages , pValue);
281+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Rescue_Hostages , pValue);
282282}
283283
284284void cCampaignDialog::Goal_ProtectCivilians (int pValue) {
285285 if (mLoadingMission )
286286 return ;
287- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Protect_Civilians , pValue);
287+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Protect_Civilians , pValue);
288288}
289289
290290void cCampaignDialog::Goal_Kidnap_Leader (int pValue) {
291291 if (mLoadingMission )
292292 return ;
293- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Kidnap_Leader , pValue);
293+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Kidnap_Leader , pValue);
294294}
295295
296296void cCampaignDialog::Goal_Destroy_Factory (int pValue) {
297297 if (mLoadingMission )
298298 return ;
299- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Destroy_Factory , pValue);
299+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Destroy_Factory , pValue);
300300}
301301
302302void cCampaignDialog::Goal_Destroy_Computer (int pValue) {
303303 if (mLoadingMission )
304304 return ;
305- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Destroy_Computer , pValue);
305+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Destroy_Computer , pValue);
306306}
307307
308308void cCampaignDialog::Goal_Get_Civilian_Home (int pValue) {
309309 if (mLoadingMission )
310310 return ;
311- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Get_Civilian_Home , pValue);
311+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Get_Civilian_Home , pValue);
312312}
313313
314314void cCampaignDialog::Goal_Activate_All_Switches (int pValue) {
315315 if (mLoadingMission )
316316 return ;
317- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Activate_All_Switches , pValue);
317+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Activate_All_Switches , pValue);
318318}
319319
320320void cCampaignDialog::Goal_Rescue_Hostage (int pValue) {
321321 if (mLoadingMission )
322322 return ;
323- g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eGoal_Rescue_Hostage , pValue);
323+ g_Fodder->mGame_Data .mPhase_Current ->SetGoal (eObjective_Rescue_Hostage , pValue);
324324}
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