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update welcome page
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index.md

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@@ -17,8 +17,8 @@ Scripting runtime is based on **[LuaJava](https://github.com/gudzpoz/luajava)**
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## Features
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{.list-icon}
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- :icon-code-square: Quick and easy scripting with Lua syntax.
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- :icon-package: Full access to Bukkit API, built-in libraries and ~~loaded plugins~~. (work in progress)
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- :icon-package-dependents: Create your own or load external Java and Lua libraries.
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- :icon-package: Full access to Bukkit API, built-in libraries and loaded plugins.
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- :icon-package-dependents: Create your own or load external Java ~~and Lua~~ (work in progress) libraries.
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- :icon-sync: Loading and unloading of Lua scripts at runtime.
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- :icon-gear: Built-in utilities to simplify common tasks.
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@@ -46,21 +46,17 @@ After you have installed the plugin, you can start writing your first script.
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- Entry point of the script is a file named `main.lua`.
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```lua plugins/LuaLink/scripts/my_script/main.lua
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local Bukkit = import("org.bukkit.Bukkit")
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-- Called after the script has been successfully loaded.
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script:onLoad(function()
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-- Logging message to the console.
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script.logger:info("Hello, World!")
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print("Hello, World!")
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end)
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```
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It's quite simple, isn't it? For this particular case, we can simplify it even further by extracting the logic away from the `onLoad` block.
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```lua plugins/LuaLink/scripts/my_script/main.lua
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local Bukkit = import("org.bukkit.Bukkit")
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-- Logging message to the console.
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script.logger:info("Hello, World!")
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print("Hello, World!")
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```
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Want to do something more complex? More information on how to write scripts can be found on the **[Getting Started](getting-started.md)** page.

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