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# Summary
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Bose--Einstein Condensates (BECs) are superfluid systems consisting of bosonic atoms that have been cooled and condensed into a single, macroscopic ground state [@PethickSmith2008; @FetterRMP2009].
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These systems can be created in an experimental laboratory, and allow for the the exploration of many interesting physical phenomenon, such as superfluid turbulence [@Roche2008; @White2014; @Navon2016], chaotic dynamics [@Gardiner2002; @Kyriakopoulos2014; @Zhang2017], and as analogues of other quantum systems [@DalibardRMP2011].
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Numerical simulations of BECs allow for new discoveries that directly mimic what can be seen in experiments and are thus highly valuable for fundamental research.
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In practice, the dynamics of BEC systems can often be found by solving the non-linear Schrödinger equation known as the Gross--Pitaevskii Equation (GPE),
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These systems can be created in an experimental laboratory and allow for the the exploration of many interesting physical phenomena, such as superfluid turbulence [@Roche2008; @White2014; @Navon2016], chaotic dynamics [@Gardiner2002; @Kyriakopoulos2014; @Zhang2017], and other analogous quantum systems [@DalibardRMP2011].
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Numerical simulations of BECs that directly mimic what can be seen in experiments are valuable for fundamental research in these areas.
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The dynamics of BEC systems can be found by solving the non-linear Schrödinger equation known as the Gross--Pitaevskii Equation (GPE),
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$$
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i\hbar \frac{\partial\Psi(\mathbf{r},t)}{\partial t} = \left( -\frac{\hbar^2}{2m} {\nabla^2} + V(\mathbf{r}) + g|\Psi(\mathbf{r},t)|^2\right)\Psi(\mathbf{r},t),
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$$
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where $\Psi(\mathbf{r},t)$ is the three-dimensional many-body wavefunction of the quantum system, $\mathbf{r} = (x,y,z)$, $m$ is the atomic mass, $V(\mathbf{r})$ is an external potential, $g = \frac{4\pi\hbar^2a_s}{m}$ is a coupling factor, and $a_s$ is the scattering length of the atomic species.
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Here, the GPE is shown in three dimensions, but it can easily be modified to one or two dimensions [@PethickSmith2008].
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Though there are many methods to solve the GPE, one of the most straightforward is the split-operator method, which has previously been accelerated with GPU devices [@Ruf2009; @Bauke2011]; however, there are no generalized software packages available using this method on GPU devices that allow for user-configurable simulations and a variety of different system types.
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Even so, there are several software packages designed to simulate BECs with other methods, including GPELab [@Antoine2014] the Massively Parallel Trotter-Suzuki Solver [@Wittek2013], and XMDS [@xmds].
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Here, the GPE is shown in three dimensions, but it can easily be modified for one or two dimensions [@PethickSmith2008].
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The split-operator method is one straightforward technique to solve the GPE and has previously been accelerated with GPU devices [@Ruf2009; @Bauke2011]
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No generalized software packages are available using this method on GPU devices; however, software packages have been designed to simulate BECs with other methods, including GPELab [@Antoine2014] the Massively Parallel Trotter-Suzuki Solver [@Wittek2013], and XMDS [@xmds].
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GPUE is a GPU-based Gross--Pitaevskii Equation solver via the split-operator method for superfluid simulations of both linear and non-linear Schrödinger equations, with an emphasis on Bose--Einstein Condensates with vortex dynamics in 2 and 3 dimensions. GPUE provides a fast, robust, and accessible method to simulate superfluid physics for fundamental research in the area and has been used to simulate and manipulate large vortex lattices in two dimensions [@ORiordan2016; @ORiordan2016b], along with ongoing studies on vortex turbulence in two dimensions and vortex structures in three dimensions.
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GPUE is a GPU-based GPE solver via the split-operator method for superfluid simulations of both linear and non-linear Schrödinger equations, emphasizing Bose--Einstein Condensates with vortex dynamics in 2 and 3 dimensions. GPUE provides a fast, robust, and accessible method to simulate superfluid physics for fundamental research in the area and has been used to simulate and manipulate large vortex lattices in two dimensions [@ORiordan2016; @ORiordan2016b], along with ongoing studies on quantum vortex dynamics in two and three dimensions.
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For these purposes, GPUE provides a number of unique features:
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1. Dynamic field generation for trapping potentials and other variables on the GPU device.
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2. Vortex tracking in 2D and vortex highlighting in 3D.
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3. Configurable gauge fields for the generation of artificial magnetic fields and corresponding vortex distributions [@DalibardRMP2011; @Ghosh2014].
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4. Vortex manipulation via direct control of the wavefunction phase [@Dobrek1999].
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All of these features enable GPUE to simulate a wide variety of linear and non-linear (BEC) dynamics of quantum systems. The above features enable highly configurable physical system parameters, and allow for the simulation of state-of-the-art system dynamics. GPUE additionally features a highly performant numerical solver implementation, with performance greater than other available suites [@WittekGPE2016; @ORiordan2017]. All GPUE features and functionalities have been described in further detail in the documentation [@documentation].
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All of these features enable GPUE to simulate a wide variety of linear and non-linear (BEC) dynamics of quantum systems. The above features enable configurable physical system parameters and GPUE’s high-performance numerical solver improves over other suites [@WittekGPE2016; @ORiordan2017]. All GPUE features and functionalities have been described in further detail in the documentation [@documentation].
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# Acknowledgements
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This work has been supported by the Okinawa Institute of Science and Technology Graduate University and by JSPS KAKENHI Grant Number JP17J01488.

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