diff --git a/automated_updates_data.json b/automated_updates_data.json index 963bfb8c415..ae43a812028 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80", + "last_automated_updates_commit": "17ace4e36fc1b5a1884955a35de2c18f9e8a92f5", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/all-features/resources-loading/index.md b/docs/gdevelop5/all-features/resources-loading/index.md index 219ae983e2c..00353a956e2 100644 --- a/docs/gdevelop5/all-features/resources-loading/index.md +++ b/docs/gdevelop5/all-features/resources-loading/index.md @@ -69,6 +69,8 @@ You can then use the **Preload object** and **Unload object** actions. ![](object-preload-action.png) +These actions can also target an object from another scene by specifying its scene name — useful when you need to prepare an object before switching to the scene that uses it. + The **Preload object** action does not pause the game while the object's resources are being preloaded. If you try to create the object immediately, you will likely see "pink images" because some resources have not finished loading yet. To check when it is safe to create the object, use the **Object preloaded** condition. ![](object-preload-events.png) diff --git a/docs/gdevelop5/behaviors/events-based-behaviors/index.md b/docs/gdevelop5/behaviors/events-based-behaviors/index.md index 37030b52880..115d30df153 100644 --- a/docs/gdevelop5/behaviors/events-based-behaviors/index.md +++ b/docs/gdevelop5/behaviors/events-based-behaviors/index.md @@ -137,6 +137,7 @@ Properties can be: * Numbers * Strings (including colors or string with choices) * Booleans (displayed as a checkbox) +* Layers (the name of a layer of the scene) Properties can also be used to required behaviors as described in a following section.