@@ -17467,7 +17467,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
1746717467 void stopDashing() = ios 0x21d57c, win 0x380820, m1 0x370c60, imac 0x3efe00;
1746817468 void stopParticles() = ios 0x21ea18, win 0x375af0;
1746917469 void stopPlatformerJumpAnimation() = ios 0x21effc, win 0x3772d0, imac 0x3f2500, m1 0x37314c;
17470- TodoReturn stopRotation(bool, int);
17470+ void stopRotation(bool, int);
1747117471 void stopStreak2() = ios 0x22d978, imac 0x409d20, m1 0x387654;
1747217472 void storeCollision(PlayerCollisionDirection, int);
1747317473 bool switchedDirTo(PlayerButton) = win 0x382000;
@@ -17538,7 +17538,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
1753817538 void updateRotation(float) = ios 0x224ca4, win 0x37b1f0, imac 0x3fb360, m1 0x37a378;
1753917539 void updateShipRotation(float) = win 0x37ae10;
1754017540 void updateShipSpriteExtra(gd::string) = ios 0x219528;
17541- TodoReturn updateSlopeRotation(float);
17541+ void updateSlopeRotation(float);
1754217542 TodoReturn updateSlopeYVelocity(float);
1754317543 void updateSpecial(float) = ios 0x21e1a0, imac 0x3f0f70;
1754417544 TodoReturn updateStateVariables();
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