@@ -14137,7 +14137,7 @@ class PlayerButtonCommand {
1413714137[[link(android), depends(DashRingObject)]]
1413814138class PlayerCheckpoint : cocos2d::CCNode {
1413914139 // virtual ~PlayerCheckpoint();
14140- PlayerCheckpoint() = ios 0x1273c4, inline;
14140+ PlayerCheckpoint() = m1 0xb1ac4, imac 0xc9aa0, ios 0x1273c4, inline;
1414114141
1414214142 static PlayerCheckpoint* create() = win 0x3bb010, imac 0xbb860, m1 0xa8cac, ios 0x11fd08;
1414314143
@@ -14209,6 +14209,9 @@ class PlayerCheckpoint : cocos2d::CCNode {
1420914209 double m_groundYVelocity;
1421014210 double m_yVelocityRelated;
1421114211 double m_scaleXRelated3;
14212+ android, ios {
14213+ bool m_collidingBetweenSteps;
14214+ }
1421214215 double m_scaleXRelated4;
1421314216 double m_scaleXRelated5;
1421414217 bool m_isCollidingWithSlope;
@@ -14475,7 +14478,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
1447514478 void playingEndEffect() = win inline, imac 0x41aa60, m1 0x38f930, ios 0x22ca30;
1447614479 void playSpawnEffect() = win 0x397480, imac 0x4133a0, m1 0x3889d8, ios 0x22762c;
1447714480 void playSpiderDashEffect(cocos2d::CCPoint from, cocos2d::CCPoint to) = win 0x395170, imac 0x40e490, m1 0x384378, ios 0x2255dc;
14478- void postCollision(float dt, bool) = win 0x38d580, imac 0x4047f0, m1 0x37c258, ios 0x21ea64;
14481+ void postCollision(float dt, bool betweenSteps ) = win 0x38d580, imac 0x4047f0, m1 0x37c258, ios 0x21ea64;
1447914482 void preCollision() = win inline, imac 0x404660, m1 0x37c100, ios 0x21e958;
1448014483 bool preSlopeCollision(float dt, GameObject* object) = win 0x38f2e0, imac 0x40b650, m1 0x3819b0, ios 0x223278;
1448114484 void propellPlayer(float yVelocity, bool noEffects, int objectType) = win 0x39f850, imac 0x41adf0, m1 0x38fcac, ios 0x22cd04;
@@ -14636,6 +14639,9 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
1463614639 double m_groundYVelocity;
1463714640 double m_yVelocityRelated;
1463814641 double m_scaleXRelated3;
14642+ android, ios {
14643+ bool m_collidingBetweenSteps;
14644+ }
1463914645 double m_scaleXRelated4;
1464014646 double m_scaleXRelated5;
1464114647 bool m_isCollidingWithSlope;
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