@@ -108,30 +108,30 @@ void EditorUI::playerTouchBegan(cocos2d::CCTouch* touch, cocos2d::CCEvent* event
108108 if (winSize.width * .5f < touchLocation.x ) {
109109 if (m_playerTouchID2 == -1 ) {
110110 m_playerTouchID2 = touch->getID ();
111- m_editorLayer->queueButton (1 , true , true );
111+ m_editorLayer->queueButton (1 , true , true , touch-> getTimestamp () );
112112 }
113113 }
114114 }
115115 else if (GameManager::sharedState ()->getGameVariable (" 0011" )) {
116116 if (m_playerTouchID2 == -1 ) {
117117 m_playerTouchID2 = touch->getID ();
118- m_editorLayer->queueButton (1 , true , true );
118+ m_editorLayer->queueButton (1 , true , true , touch-> getTimestamp () );
119119 }
120120 }
121121 if (m_playerTouchID1 == -1 ) {
122122 m_playerTouchID1 = touch->getID ();
123- m_editorLayer->queueButton (1 , true , false );
123+ m_editorLayer->queueButton (1 , true , false , touch-> getTimestamp () );
124124 }
125125}
126126
127127void EditorUI::playerTouchEnded (cocos2d::CCTouch* touch, cocos2d::CCEvent* event) {
128128 if (touch->getID () == m_playerTouchID1) {
129129 m_playerTouchID1 = -1 ;
130- m_editorLayer->queueButton (1 , false , false );
130+ m_editorLayer->queueButton (1 , false , false , touch-> getTimestamp () );
131131 }
132132 else if (touch->getID () == m_playerTouchID2) {
133133 m_playerTouchID2 = -1 ;
134- m_editorLayer->queueButton (1 , false , true );
134+ m_editorLayer->queueButton (1 , false , true , touch-> getTimestamp () );
135135 }
136136}
137137
0 commit comments