@@ -3930,14 +3930,14 @@ class CurrencyRewardLayer : cocos2d::CCLayer {
39303930
39313931 virtual void update(float) = win 0xa2230, imac 0x792fd0, m1 0x6a64a8, ios 0x3212a4;
39323932
3933- void createObjects(CurrencySpriteType type, int count, cocos2d::CCPoint position, float time) = win inline, imac 0x792130, m1 0x6a57c0 {
3933+ void createObjects(CurrencySpriteType type, int count, cocos2d::CCPoint position, float time) = win inline, imac 0x792130, m1 0x6a57c0, ios 0x3206cc {
39343934 this->createObjectsFull(type, count, nullptr, position, time);
39353935 }
39363936 void createObjectsFull(CurrencySpriteType, int, cocos2d::CCSprite*, cocos2d::CCPoint, float) = win 0xa1520, imac 0x7921d0, m1 0x6a5884, ios 0x320790;
39373937 void createUnlockObject(cocos2d::CCSprite* sprite, cocos2d::CCPoint position, float time) = win inline, imac 0x792180, m1 0x6a5828, ios 0x320734 {
39383938 this->createObjectsFull(CurrencySpriteType::Icon, 1, sprite, position, time);
39393939 }
3940- void incrementCount(int count) = win inline, m1 0x6a6b18, imac 0x793700 {
3940+ void incrementCount(int count) = win inline, m1 0x6a6b18, imac 0x793700, ios 0x321860 {
39413941 if (m_orbsLabel == nullptr) return;
39423942 m_orbs += count;
39433943 this->pulseSprite(m_orbsSprite);
@@ -3949,32 +3949,32 @@ class CurrencyRewardLayer : cocos2d::CCLayer {
39493949 this->pulseSprite(m_diamondsSprite);
39503950 m_diamondsLabel->setString(cocos2d::CCString::createWithFormat("%i", count)->getCString());
39513951 }
3952- void incrementMoonsCount(int count) = win inline, m1 0x6a6db8, imac 0x7939e0 {
3952+ void incrementMoonsCount(int count) = win inline, m1 0x6a6db8, imac 0x7939e0, ios 0x321a78 {
39533953 if (m_moonsLabel == nullptr) return;
39543954 m_moons += count;
39553955 this->pulseSprite(m_moonsSprite);
39563956 m_moonsLabel->setString(cocos2d::CCString::createWithFormat("%i", count)->getCString());
39573957 }
3958- void incrementSpecialCount1(int count) = win inline, m1 0x6a71a8, imac 0x793e30 {
3958+ void incrementSpecialCount1(int count) = win inline, m1 0x6a71a8, imac 0x793e30, ios 0x321d9c {
39593959 if (m_keysLabel == nullptr) return;
39603960 m_keys += count;
39613961 this->pulseSprite(m_keysSprite);
39623962 m_keysLabel->setString(cocos2d::CCString::createWithFormat("%i", count)->getCString());
39633963 }
3964- void incrementSpecialCount2(int count) = win inline, m1 0x6a7058, imac 0x793cc0 {
3964+ void incrementSpecialCount2(int count) = win inline, m1 0x6a7058, imac 0x793cc0, ios 0x321c90 {
39653965 if (m_shardsLabel == nullptr) return;
39663966 m_shards += count;
39673967 this->pulseSprite(m_shardsSprite);
39683968 m_shardsLabel->setString(cocos2d::CCString::createWithFormat("%i", count)->getCString());
39693969 }
3970- void incrementStarsCount(int count) = win inline, m1 0x6a6c68, imac 0x793870 {
3970+ void incrementStarsCount(int count) = win inline, m1 0x6a6c68, imac 0x793870, ios 0x32196c {
39713971 if (m_starsLabel == nullptr) return;
39723972 m_stars += count;
39733973 this->pulseSprite(m_starsSprite);
39743974 m_starsLabel->setString(cocos2d::CCString::createWithFormat("%i", count)->getCString());
39753975 }
39763976 bool init(int orbs, int stars, int moons, int diamonds, CurrencySpriteType demonKey, int keyCount, CurrencySpriteType shardType, int shardsCount, cocos2d::CCPoint position, CurrencyRewardType rewardType, float, float time) = win 0x9f750, imac 0x78ffe0, m1 0x6a3800, ios 0x31eabc;
3977- void pulseSprite(cocos2d::CCSprite*) = win 0xa2c00, imac 0x793fa0, m1 0x6a72f8;
3977+ void pulseSprite(cocos2d::CCSprite*) = win 0xa2c00, imac 0x793fa0, m1 0x6a72f8, ios 0x321ea8 ;
39783978
39793979 CurrencyRewardDelegate* m_delegate;
39803980 cocos2d::CCArray* m_objects;
@@ -4030,7 +4030,7 @@ class CurrencySprite : CCSpritePlus {
40304030 CC_SAFE_RELEASE(m_burstSprite);
40314031 }
40324032
4033- static CurrencySprite* create(CurrencySpriteType type, bool burst) = win inline, imac 0x792020, m1 0x6a56c4 {
4033+ static CurrencySprite* create(CurrencySpriteType type, bool burst) = win inline, imac 0x792020, m1 0x6a56c4, ios 0x320648 {
40344034 auto ret = new CurrencySprite();
40354035 if (ret->init(type, burst)) {
40364036 ret->autorelease();
@@ -4040,11 +4040,11 @@ class CurrencySprite : CCSpritePlus {
40404040 return nullptr;
40414041 }
40424042
4043- static CurrencySprite* createWithSprite(cocos2d::CCSprite*) = win 0xa44b0, m1 0x6a63c0, imac 0x792ed0;
4043+ static CurrencySprite* createWithSprite(cocos2d::CCSprite*) = win 0xa44b0, m1 0x6a63c0, imac 0x792ed0, ios 0x321230 ;
40444044 static CurrencySpriteType rewardToSpriteType(int);
40454045 static gd::string spriteTypeToStat(CurrencySpriteType) = win 0xa4780, m1 0x6a5574, imac 0x791f20;
4046- bool init(CurrencySpriteType, bool) = win 0xa2cd0, m1 0x6a74c0, imac 0x794180;
4047- bool initWithSprite(cocos2d::CCSprite*) = m1 0x6a7dc8, imac 0x794ad0;
4046+ bool init(CurrencySpriteType, bool) = win 0xa2cd0, m1 0x6a74c0, imac 0x794180, ios 0x321fe4 ;
4047+ bool initWithSprite(cocos2d::CCSprite*) = m1 0x6a7dc8, imac 0x794ad0, ios 0x3228ac; // inlined on windows
40484048
40494049 float m_unkFloat1;
40504050 float m_unkFloat2;
@@ -6069,11 +6069,11 @@ class EndLevelLayer : GJDropDownLayer {
60696069
60706070 void coinEnterFinished(cocos2d::CCPoint) = win 0x134230, m1 0x418e98, imac 0x4b0230, ios 0x2f8550;
60716071 void coinEnterFinishedO(cocos2d::CCObject*) = win 0x1341f0, m1 0x418e4c, imac 0x4b01f0;
6072- void currencyEnterFinished();
6073- void diamondEnterFinished();
6074- gd::string getCoinString() = win 0x132d30, m1 0x4174b8, imac 0x4ae840;
6075- const char* getEndText() = win 0x135190, m1 0x41770c, imac 0x4aea80;
6076- void goEdit() = win 0x1336e0;
6072+ void currencyEnterFinished() = win 0x1348e0, m1 0x4190b0, imac 0x4b0420, ios 0x2f8750 ;
6073+ void diamondEnterFinished() = win 0x134d70, m1 0x4191a8, imac 0x4b0520, ios 0x2f8844 ;
6074+ gd::string getCoinString() = win 0x132d30, m1 0x4174b8, imac 0x4ae840, ios 0x2f6d38 ;
6075+ const char* getEndText() = win 0x135190, m1 0x41770c, imac 0x4aea80, ios 0x2f6f00 ;
6076+ void goEdit() = win 0x1336e0, m1 0x418a68, imac 0x4afdb0, ios 0x2f8178 ;
60776077 bool init(PlayLayer* playLayer);
60786078 void onEdit(cocos2d::CCObject* sender) = win 0x1335e0, m1 0x417a1c, imac 0x4aed20, ios 0x2f71c0;
60796079 void onEveryplay(cocos2d::CCObject* sender);
@@ -6083,11 +6083,11 @@ class EndLevelLayer : GJDropDownLayer {
60836083 void onReplay(cocos2d::CCObject* sender) = win 0x133250, m1 0x4177f4, imac 0x4aeb30, ios 0x2f6fc8;
60846084 void onRestartCheckpoint(cocos2d::CCObject* sender) = win 0x133890, m1 0x417ab8, imac 0x4aedb0, ios 0x2f725c;
60856085 void playCoinEffect(float) = win 0x133fb0, m1 0x41825c, imac 0x4af550, ios 0x2f7998;
6086- void playCurrencyEffect(float) = win 0x134560;
6086+ void playCurrencyEffect(float) = win 0x134560, m1 0x4183f0, imac 0x4af6f0, ios 0x2f7b1c ;
60876087 void playDiamondEffect(float) = win 0x1349f0, m1 0x418728, imac 0x4afa40, ios 0x2f7e48;
60886088 void playEndEffect() = win 0x134e80, m1 0x418c38, imac 0x4affd0, ios 0x2f831c;
6089- void playStarEffect(float) = win 0x133ab0;
6090- void starEnterFinished() = win 0x133e50;
6089+ void playStarEffect(float) = win 0x133ab0, m1 0x417f0c, imac 0x4af1f0, ios 0x2f7658 ;
6090+ void starEnterFinished() = win 0x133e50, m1 0x418b18, imac 0x4afea0, ios 0x2f8200 ;
60916091 void tryShowBanner(float);
60926092
60936093 PlayLayer* m_playLayer;
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