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docs: Specify OpenGL requirement in README
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README.md

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# Live2D-JavaBinding
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A native Java binding for the [Live2D Cubism SDK](https://www.live2d.com/en/sdk/about/), enabling seamless integration of Live2D models in Java applications.
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A native Java binding for the [Live2D Cubism SDK](https://www.live2d.com/en/sdk/about/), enabling seamless integration of Live2D models in Java applications (Suitable for OpenGL).
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> **Status: Work in Progress**
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> This project is currently under active development. Contributions are welcome!
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- **Decoupled Distribution**: Java logic and native binaries are separated for flexibility. Native JARs are fully self-contained.
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- **Cross-Platform Support**: Compatible with Windows (x64), Linux (x64, arm64), and macOS (x64, arm64).
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- **OpenGL Based**: Designed for OpenGL-accelerated applications (e.g., LWJGL, JOGL).
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- **Simple and Intuitive API**: Easy-to-use interfaces for model loading, rendering, and interaction.
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- **JNI Integration**: Leverages Java Native Interface (JNI) for high-performance native code execution.
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