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model.startMotion(motionBytes, priority, loop, name -> {
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System.out.println("Motion finished!");
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});
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// 5. Update & Draw (in your render loop)
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model.update(deltaTime);
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model.draw(mvpMatrix);
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```
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-`binding/`: Java API and module definitions.
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-`native/`: JNI implementation and CMake build scripts.
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-`scripts/`: Python build automation for all platforms.
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-`example/`: A complete Maven-based example using LWJGL 3.
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-`example/`: A complete Maven-based example using LWJGL 3, including a Swing control panel.
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## Building
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@@ -57,9 +63,9 @@ The artifacts will be generated in the `out/` directory:
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## Contributing
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Pull Requests (PRs) are welcome! If you'd like to help implement other features, feel free to contribute.
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Pull Requests (PRs) are welcome! Help us implement more SDK features or improve platform compatibility.
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## License
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-**Binding Code**: Distributed under the [MIT License](LICENSE).
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-**Live2D Cubism SDK**: The use of the underlying SDK is governed by the [Live2D Open Software License Agreement](https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html). You must agree to their terms to use the native components.
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-**Live2D Cubism SDK**: The use of the underlying SDK is governed by the [Live2D Open Software License Agreement](https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html). You must agree to their terms to use the native components.
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