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# Live2D-JavaBinding
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A native Java binding for the [Live2D Cubism SDK](https://www.live2d.com/en/sdk/about/), enabling seamless integration of Live2D models in Java applications (Suitable for OpenGL).
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A native Java binding for the [Live2D Cubism SDK](https://www.live2d.com/en/sdk/about/), enabling seamless integration of Live2D models in Java applications.
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For detailed documentation, please visit our [Wiki](https://github.com/Eatgrapes/Live2D-JavaBinding/wiki).
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## Features
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-**Decoupled Distribution**: Java logic and native binaries are separated for flexibility. Native JARs are fully self-contained.
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-**Cross-Platform Support**: Compatible with Windows (x64), Linux (x64, arm64), and macOS (x64, arm64).
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-**OpenGL Based**: Designed for OpenGL-accelerated applications (e.g., LWJGL, JOGL).
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-**Cross-Platform Support**: OpenGL path works on existing supported desktop targets.
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-**Dual Backend**: Runtime switching via `CubismFramework.makeGL()` / `CubismFramework.makeVulkan(...)`.
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-**Vulkan Scope**: Vulkan backend is supported on **linux-x64** and **windows-x64** only.
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-**Simple and Intuitive API**: Easy-to-use interfaces for model loading, rendering, and interaction.
OpenGL and Vulkan are bundled into the same shared/native dependencies. No extra Vulkan-only JAR is required.
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## Contributing
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We welcome Pull Requests (PRs)! Whether it's implementing additional SDK features, enhancing platform support, or fixing bugs, your help is appreciated. Please follow these steps:
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