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Design post-slice Bonebound Frame hidden class spec #264
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economydocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p3Nice to have or laterNice to have or latersize:mMedium taskMedium task
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economydocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p3Nice to have or laterNice to have or latersize:mMedium taskMedium task
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Status
Done
Purpose
Design the post-slice Bonebound Frame hidden class after the vertical slice is stable.
Source Doc
docs/design/84-post-slice-bonebound-frame-hidden-class-spec.mdStatus
Design handoff exists. This is not approved for the first playable alpha route and must not become an alpha implementation task without a new split issue.
Scope
Forbidden For Current Vertical Slice
Promotion Gate
Do not split Bonebound into implementation until these are already evidenced:
Notes
Keep this as post-slice lore/design seed. Future implementation must split focused issues with server authority, economy, UI, and test ownership.