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Track NPC voice session and custom Ida Faber facial-animation lane #262

@JOY

Description

@JOY

Purpose

Track the future NPC voice lane without committing to broad voice integration too early.

Scope

  • Nakama RPC for short-lived api.dos.ai voice/session material.
  • Unity playback through scoped sessions only, with no provider keys in the client.
  • Custom voice and facial-animation lane owned by SECOND SPAWN, not Convai.
  • Ida Faber-compatible facial animation through verified Unity Humanoid retargeting and imported SkinnedMeshRenderer blendshape names.
  • Higher-quality NPC voice and interruption only after cost, latency, reliability, and stable voice identity are acceptable.
  • Future audio-amplitude or provider viseme/blendshape lip sync hooks after Add focused NPC portrait and speaking animation to dialogue UI #139 ships the text-first portrait and speaking-animation slice.

References

Notes

Text-first NPC behavior remains the default until the core AI NPC loop is stable. Voice, TTS, Ida Faber blendshape mapping, and viseme lip sync should not block the first focused dialogue portrait implementation.

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    area:ai-agentOffline player agent, NPC intelligence, and agent observabilityarea:designGame design, economy rules, lore, and GDD workarea:unityUnity client, scenes, assets, or editor workflowenhancementNew feature or requestpriority:p2Important but not blocking current milestonesize:mMedium task

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