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Add alpha inventory and equipment UI flow #218
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economyarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economyarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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docs/design/45-inventory-and-equipment-system.mddocs/design/99-alpha-gate-loot-pickup-and-salvage-placement-rules.mddocs/design/124-alpha-inventory-equipment-ui-flow-builder-brief.mddocs/design/45-alpha-backlog-execution-packets.mddocs/playtests/_templates/inventory-equipment-ui/README.mdROADMAP.mdinventory alpha itemGoal
Build the player-facing alpha inventory and equipment UI on top of the already merged server-owned inventory RPC slice.
Scope
helm,chest,gloves,pants,boots,amulet,ring_1,ring_2,main_hand,off_hand, andtwo_hand.docs/playtests/_templates/inventory-equipment-ui/equipment-slot-manifest.md.docs/playtests/_templates/inventory-equipment-ui/focus-order-note.md.docs/playtests/_templates/inventory-equipment-ui/lock-reason-copy-note.md.Extract to keep itevidence from doc 99.Acceptance
Cut Line
No marketplace, trading, paid stash tabs, final item art, or production NFT escrow mutation in this issue. Do not close #218 until canonical slots, server-owned equip rejection, focus order, and lock-reason copy are proved or explicitly split into a follow-up issue.