@@ -45,16 +45,16 @@ this.createjs = this.createjs||{};
4545 *
4646 * Caching in this context is purely visual, and will render the DisplayObject out into an image to be used instead
4747 * of the object. The actual cache itself is still stored on the target with the {{#crossLink "DisplayObject/cacheCanvas:property"}}{{/crossLink}}.
48- * Working with a singular image like a {{#crossLink "Bitmap"}}{{/crossLink}} there is little benefit to performing
49- * a cache as it is already a single image. Caching is best done on containers containing multiple complex parts that
50- * do not move often, so that rendering the image instead will improve overall rendering speed. A cached object will
51- * not visually update until explicitly told to do so with a call to update, much like a Stage. If a cache is being
48+ * Working with a singular image like a {{#crossLink "Bitmap"}}{{/crossLink}} there is little benefit to performing
49+ * a cache as it is already a single image. Caching is best done on containers containing multiple complex parts that
50+ * do not move often, so that rendering the image instead will improve overall rendering speed. A cached object will
51+ * not visually update until explicitly told to do so with a call to update, much like a Stage. If a cache is being
5252 * updated every frame it is likely not improving rendering performance. Cache are best used when updates will be sparse.
5353 *
54- * Caching is also a co-requisite for applying filters to prevent expensive filters running constantly without need,
55- * and to physically enable some effects. The BitmapCache is also responsible for applying filters to objects and
56- * reads each {{#crossLink "Filter"}}{{/crossLink}} due to this relationship. Real-time Filters are not recommended
57- * performance wise when dealing with a Context2D canvas. For best performance and to still allow for some visual
54+ * Caching is also a co-requisite for applying filters to prevent expensive filters running constantly without need,
55+ * and to physically enable some effects. The BitmapCache is also responsible for applying filters to objects and
56+ * reads each {{#crossLink "Filter"}}{{/crossLink}} due to this relationship. Real-time Filters are not recommended
57+ * performance wise when dealing with a Context2D canvas. For best performance and to still allow for some visual
5858 * effects use a compositeOperation when possible.
5959 * @class BitmapCache
6060 * @constructor
@@ -417,7 +417,7 @@ this.createjs = this.createjs||{};
417417 */
418418 p . getBounds = function ( ) {
419419 var scale = this . scale ;
420- return this . _boundRect . setValue (
420+ return this . _boundRect . setValues (
421421 this . _filterOffX / scale , this . _filterOffY / scale ,
422422 this . width / scale , this . height / scale
423423 ) ;
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