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author
Lanny McNie
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Updated references to Adobe Flash to include Animate
1 parent 71e36ef commit 4c6f88e

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Lines changed: 8 additions & 8 deletions

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src/easeljs/display/Graphics.js

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@@ -597,7 +597,7 @@ this.createjs = this.createjs||{};
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};
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// public methods that roughly map to Flash graphics APIs:
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// public methods that roughly map to Adobe Flash/Animate graphics APIs:
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/**
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* Clears all drawing instructions, effectively resetting this Graphics instance. Any line and fill styles will need
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* to be redefined to draw shapes following a clear call. A tiny API method "c" also exists.

src/easeljs/display/MovieClip.js

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@@ -193,7 +193,7 @@ this.createjs = this.createjs||{};
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* @type Array
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* @default null
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*/
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this.frameBounds = this.frameBounds||null; // TODO: Deprecated. This is for backwards support of FlashCC
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this.frameBounds = this.frameBounds||null; // TODO: Deprecated. This is for backwards support of Flash/Animate
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/**
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* By default MovieClip instances advance one frame per tick. Specifying a framerate for the MovieClip
@@ -354,7 +354,7 @@ this.createjs = this.createjs||{};
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/**
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* Returns the duration of this MovieClip in seconds or ticks. Identical to {{#crossLink "MovieClip/duration:property"}}{{/crossLink}}
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* and provided for Flash API compatibility.
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* and provided for Adobe Flash/Animate API compatibility.
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* @property totalFrames
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* @type {Number}
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* @readonly
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* @method initialize
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* @deprecated in favour of `createjs.promote()`
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**/
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p.initialize = MovieClip; // TODO: Deprecated. This is for backwards support of FlashCC
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p.initialize = MovieClip; // TODO: Deprecated. This is for backwards support of Adobe Flash/Animate
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/**
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* Returns true or false indicating whether the display object would be visible if drawn to a canvas.
@@ -613,7 +613,7 @@ this.createjs = this.createjs||{};
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if (child instanceof MovieClip) {
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child._synchOffset = offset;
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// TODO: this does not precisely match Flash. Flash loses track of the clip if it is renamed or removed from the timeline, which causes it to reset.
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// TODO: this does not precisely match Adobe Flash/Animate, which loses track of the clip if it is renamed or removed from the timeline, which causes it to reset.
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if (child.mode == MovieClip.INDEPENDENT && child.autoReset && !this._managed[child.id]) { child._reset(); }
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}
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this._managed[child.id] = 2;

src/easeljs/display/Sprite.js

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@@ -173,7 +173,7 @@ this.createjs = this.createjs||{};
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* @method initialize
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* @deprecated in favour of `createjs.promote()`
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**/
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p.initialize = Sprite; // TODO: Deprecated. This is for backwards support of FlashCC spritesheet export.
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p.initialize = Sprite; // TODO: Deprecated. This is for backwards support of Flash/Animate spritesheet export.
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// events:

src/easeljs/display/SpriteSheet.js

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@@ -175,10 +175,10 @@ this.createjs = this.createjs||{};
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* Spritesheets can be created manually by combining images in PhotoShop, and specifying the frame size or
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* coordinates manually, however there are a number of tools that facilitate this.
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* <ul>
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* <li>Exporting SpriteSheets or HTML5 content from Flash Pro supports the EaselJS SpriteSheet format.</li>
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* <li>Exporting SpriteSheets or HTML5 content from Adobe Flash/Animate supports the EaselJS SpriteSheet format.</li>
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* <li>The popular <a href="https://www.codeandweb.com/texturepacker/easeljs" target="_blank">Texture Packer</a> has
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* EaselJS support.
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* <li>SWF animations in Flash can be exported to SpriteSheets using <a href="http://createjs.com/zoe" target="_blank"></a></li>
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* <li>SWF animations in Adobe Flash/Animate can be exported to SpriteSheets using <a href="http://createjs.com/zoe" target="_blank"></a></li>
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* </ul>
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*
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* <h3>Cross Origin Issues</h3>

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