@@ -33,16 +33,16 @@ function create() {
3333 tankman = new FunkinSprite (game .dad .x + game .dad .globalOffset .x + 520 , game .dad .y + game .dad .globalOffset .y + 225 );
3434 tankman .antialiasing = true ;
3535 tankman .loadSprite (Paths .image (' game/cutscenes/tank/stress-tankman' ));
36- tankman .animateAtlas . anim . addBySymbol (' p1' , ' TANK TALK 3 P1 UNCUT' , 0 , false );
37- tankman .animateAtlas . anim . addBySymbol (' p2' , ' TANK TALK 3 P2 UNCUT' , 0 , false );
36+ tankman .addAnim (' p1' , ' TANK TALK 3 P1 UNCUT' , 0 , false );
37+ tankman .addAnim (' p2' , ' TANK TALK 3 P2 UNCUT' , 0 , false );
3838 tankman .playAnim (' p1' );
3939
4040 pico = new FunkinSprite (game .gf .x + game .gf .globalOffset .x + 150 , game .gf .y + game .gf .globalOffset .y + 395 );
4141 pico .antialiasing = true ;
4242 pico .loadSprite (Paths .image (' game/cutscenes/tank/stress-pico' ));
43- pico .animateAtlas . anim . addBySymbol (' die' , ' GF Time to Die sequence' , 24 , false );
44- pico .animateAtlas . anim . addBySymbol (' saves' , ' Pico Saves them sequence' , 24 , false );
45- pico .animateAtlas . anim . addBySymbol (' idle' , ' Pico Dual Wield on Speaker idle' , 24 , true );
43+ pico .addAnim (' die' , ' GF Time to Die sequence' , 24 , false );
44+ pico .addAnim (' saves' , ' Pico Saves them sequence' , 24 , false );
45+ pico .addAnim (' idle' , ' Pico Dual Wield on Speaker idle' , 24 , true );
4646 pico .scrollFactor .set (0.95 , 0.95 );
4747 pico .playAnim (" idle" );
4848 pico .visible = false ;
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