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add "onPostEvent" call (#914)
* add preventSustainClip * add "onPostEvent" call idk why this wasn't here before but i added it
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source/funkin/game/PlayState.hx

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@@ -1676,6 +1676,8 @@ class PlayState extends MusicBeatState
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if (char != null && char.hasAnim(event.params[1])) char.playAnim(event.params[1], event.params[2], event.params[3] == "NONE" ? null : event.params[3]);
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case "Unknown": // nothing
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}
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gameAndCharsEvent("onPostEvent", e);
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}
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@:dox(hide)

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