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Config_Master.hpp
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247 lines (210 loc) · 18.1 KB
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#define true 1
#define false 0
/*
Master settings for various features and functionality
*/
class Life_Settings {
/* Logging and Security Settings*/
/* Security Settings */
spyGlass_toggle = true; //Spyglass On/Off Toggle --> True = On & False = Off
/* Data Logging Settings */
battlEye_friendlyLogging = false; //False [default] - Read the logs from the server.rpt. True - Read the logs from the publicVariable.log. NOTE: Due to how diag_log works it will log to both files either way and the setting is merely for beautification purposes.
player_advancedLog = false; //False [default] - No advanced logging. True - Logs house purchase and sale, vehicle purchase, sale, and chop shopping, police arrests, and gang creations. Search for: advanced_log
player_moneyLog = false; //False [default] - No money logging. True - Logs player bank deposits, withdraws, and transfers, gang bank deposits and withdraws, money picked up off of the ground, and player robbery. Search for: money_log
player_deathLog = false; //False [default] - No death logging. True - Logs victim and killer, and vehicle or weapon if used, when a player dies. Search for: death_log
/* Performance Settings */
/* Vehicle Wrecks */
dead_vehicles_despawn_delay = 30; //delay in seconds before despawning dead vehicles
dead_vehicles_max_units_distance = 300; //maximum distance between wreck and nearest player before despawning (vehicle despawns anyway after specified delay!)
/* Cleanup */
vehicles_despawn_max_distance = 1000; //maximum distance between a vehicle and the nearest player, before server puts it back to garage
/* Database Related Settings */
/* Player Data Saving */
save_virtualItems = true; //Save Virtual items (all sides)?
saved_virtualItems[] = { "pickaxe", "fuelEmpty", "fuelFull", "spikeStrip", "lockpick", "defuseKit", "storageSmall", "storageBig", "redgull", "coffee", "waterBottle", "apple", "peach", "tbacon", "donuts", "rabbit", "salema", "ornate", "mackerel", "tuna", "mullet", "catshark", "turtle_soup", "hen", "rooster", "sheep", "goat", "defibrillator", "toolkit" }; //Array of virtual items that can be saved on your player.
save_playerStats = true; //Save food, water and damage (all sides)?
save_civilian_weapons = false; //Allow civilians to save weapons on them?
save_civilian_position = false; //Save civilian location?
save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
/* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
save_civilian_positionStrict = false; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this.
/* Vehicle Data Saving */
save_vehicle_virtualItems = false; //Save virtual items inside the vehicle (all sides)(-- See defined items on next line --)
save_vehicle_items[] = { "pickaxe", "fuelEmpty", "fuelFull", "spikeStrip", "lockpick", "defuseKit", "storageSmall", "storageBig", "redgull", "coffee", "waterBottle", "apple", "peach", "tbacon", "donuts", "rabbit", "salema", "ornate", "mackerel", "tuna", "mullet", "catshark", "turtle_soup", "hen", "rooster", "sheep", "goat", "defibrillator", "toolkit" };
save_vehicle_inventory = false; //Save Arma inventory of vehicle to the database
save_vehicle_fuel = false; //Save vehicle fuel level to the database (Impounded/Garaged).
save_vehicle_damage = false; //Save vehicle damage to the database.
save_vehicle_illegal = false; //This will allow cops to be advised when a vehicle, with illegal items in it, is impounded. This will also save illegal items as proof of crime, and needs "save_vehicle_virtualItems" set as true. Illegal items don't need to be set in save_vehicle_items[] for being saved, if it's enabled.
/* System Settings */
/* ATM & Federal Reserve System Configurations */
global_ATM = true; //Allow users to access any ATM on the map (Marked & Unmarked).
noatm_timer = 10; //Time in minutes that players cannot deposit money after selling stolen gold.
minimum_cops = 5; //Minimum cops required online to rob the Federal Reserve
fed_chargeTime = 5; //Time in minutes for the explosive charge at the Federal Reserve to explode
/* Messaging Settings */
message_maxlength = 400; //maximum character count allowed in text messages. Used to prevent improper message displaying. -1 to disable the limit
/*Death settings*/
drop_weapons_onDeath = false; //Set true to enable weapon dropping on death. False (default) will delete player weapons on death, allowing them to be revived with them instead
/* Basic System Configurations */
donor_level = false; //Enable the donor level set in database (var = life_donorlevel; levels = 0,1,2,3,4,5). ATTENTION! Before enabling, read: https://www.bistudio.com/community/game-content-usage-rules & https://www.bistudio.com/monetization
enable_fatigue = true; //Set to false to disable the ARMA 3 fatigue system.
total_maxWeight = 24; //Static variable for the maximum weight allowed without having a backpack
respawn_timer = 30; //How many seconds a player should wait, before being able to respawn. Minimum 5 seconds.
/* Channel 7 News Station Configurations */
news_broadcast_cost = 150000; //Cost for a player to send a news station broadcast.
news_broadcast_cooldown = 20; //Time in minutes that is required between news station broadcasts. (Default = 20 minutes)
news_broadcast_header_length = 60; //Number of characters that a header can consist of. Anything over this may clip. This depends on the font size and various other factors. Adjust with caution.
/* Clothing System Configurations */
civ_skins = false; //Enable or disable civilian skins. Before enabling, you must add all the SEVEN files to textures folder. (It must be named as: civilian_uniform_1.jpg, civilian_uniform_2.jpg...civilian_uniform_6.jpg, civilian_uniform_7.jpg)
cop_extendedSkins = false; //Enable or disable cop skins by level. Before enabling, you must add all the EIGHT files to textures folder. (It must be named as: cop_uniform.jpg + cop_uniform_1.jpg, cop_uniform_2.jpg...cop_uniform_6.jpg, cop_uniform_7.jpg; meaning cop_uniform = life_coplevel=0, cop_uniform_1 = life_coplevel=1, cop_uniform_2 = life_coplevel=2, etc...)
clothing_noTP = false; //Disable clothing preview teleport? (true = no teleport. false = teleport)
clothing_box = true; //true = teleport to a black box. false = teleport to somewhere on map. (It only affects the game if clothing_noTP is set as false)
clothing_masks[] = { "H_Shemag_olive", "H_Shemag_khk", "H_Shemag_tan", "H_Shemag_olive_hs", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "G_Balaclava_blk", "G_Balaclava_combat", "G_Balaclava_lowprofile", "G_Balaclava_oli", "G_Bandanna_aviator", "G_Bandanna_beast", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_tan", "U_O_GhillieSuit", "U_I_GhillieSuit", "U_B_GhillieSuit", "H_RacingHelmet_1_black_F", "H_RacingHelmet_1_red_F", "H_RacingHelmet_1_white_F", "H_RacingHelmet_1_blue_F", "H_RacingHelmet_1_yellow_F", "H_RacingHelmet_1_green_F", "H_RacingHelmet_1_F", "H_RacingHelmet_2_F", "H_RacingHelmet_3_F", "H_RacingHelmet_4_F" };
/* Escape Menu Configuration */
escapeMenu_timer = 10; //Time required to pass before you can click the abort button in the escape menu.
escapeMenu_displayExtras = true; //Display the players UID & serverName specified below in the escape menu.
escapeMenu_displayText = "Thanks for playing!"; //Text displayed in the escape menu. Make it short.. around 20 characters.
/* Fuel System Configurations */
pump_service = false; //Allow users to use pump service on the map. Default = false
fuel_cost = 80; //Cost of fuel per liter at fuel stations (if not defined for the vehicle already).
service_chopper = 1000; //Cost to service chopper at chopper service station(Repair/Refuel).
fuelCan_refuel = 250; //Cost to refuel an empty fuel canister at the fuel station pumps. (Be wary of your buy/sell prices on fuel cans to prevent exploits...)
/* Gang System Configurations */
gang_price = 75000; //Gang creation price. --Remember they are persistent so keep it reasonable to avoid millions of gangs.
gang_upgradeBase = 10000; //The base cost for purchasing additional slots in a gang
gang_upgradeMultiplier = 2.5; //CURRENTLY NOT IN USE
gang_area[] = {"gang_area_1", "gang_area_2", "gang_area_3"}; //Variable of gang zone markers
/* Housing System Configurations */
house_limit = 5; //Maximum number of houses a player can own.
houseGarage_buyPrice = 1000000;
houseGarage_sellPrice = 350000;
/* Hunting & Fishing System Configurations */
animaltypes_fish[] = { "Salema_F", "Ornate_random_F", "Mackerel_F", "Tuna_F", "Mullet_F", "CatShark_F", "Turtle_F" }; //Classnames of fish you can catch
animaltypes_hunting[] = { "Sheep_random_F", "Goat_random_F", "Hen_random_F", "Cock_random_F", "Rabbit_F" }; //Classnames of aniamls you can hunt/gut
/* Item-related Restrictions */
restrict_medic_weapons = true; //Set to false to allow medics to use any weapon --true will remove ANY weapon they attempt to use (primary,secondary,launcher)
restrict_clothingPickup = true; //Set to false to allow civilians to pickup/take any uniform (ground/crates/vehicles)
restrict_weaponPickup = false; //Set to false to allow civilians to pickup/take any weapon (ground/crates/vehicles)
restricted_uniforms[] = { "U_Rangemaster", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_survival_uniform" };
restricted_weapons[] = { "hgun_P07_snds_F", "arifle_MX_F", "arifle_MXC_F" };
/* Jail System Configurations */
jail_seize_vItems[] = { "spikeStrip", "lockpick", "goldbar", "blastingcharge", "boltcutter", "defusekit", "heroin_unprocessed", "heroin_processed", "cannabis", "marijuana", "cocaine_unprocessed", "cocaine_processed", "turtle_raw" }; //Define VIRTUAL items you want to be removed from players upon jailing here. Use "jail_seize_inventory" for Arma inventory items.
jail_seize_inventory = false; //Set to true to run the cop seize script on inmates. False will remove only weapons and magazines otherwise. (Basically used in case cops forget to seize items). [See Lines 127-131 below]
sendtoJail_locations[] = { "police_hq_1", "police_hq_2", "cop_spawn_3", "cop_spawn_5", "Correctional_Facility" }; //Enter the variableName from the mission.sqm here to allow cops to send a person to jail at these locations.
jail_forceWalk = true;
jail_timeMultiplier = 15; //Put in minutes how long you want your victim in jail.
/* Medical System Configurations */
revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
revive_civ = false; //true to enable civs the ability to revive everyone or false for only medics/ems or medic/ems/cops.
revive_east = false; //true to enable opfor the ability to revive everyone or false for only medics/ems or medic/ems/cops.
revive_fee = 1500; //Revive fee that players have to pay and medics only EMS(independent) are rewarded with this amount.
hospital_heal_fee = 100; //Fee to heal at a hospital NPC
/* Paycheck & Bank System Configurations */
bank_cop = 7000; //Amount of cash in bank for new cops
bank_civ = 3000; //Amount of cash in bank for new civillians
bank_med = 6500; //Amount of cash in bank for new medics
paycheck_cop[] = { 500, 550, 600, 650, 700, 750, 800, 850 }; //Payment for cops, increases with rank {rank 0, rank 1, rank 2, etc.}
paycheck_civ = 350; //Payment for civillians
paycheck_med[] = { 450, 500, 550, 600, 650, 700 }; //Payment for medics, increases with rank {rank 0, rank 1, rank 2, etc.}
cash_pickup_limit = 100000;
paycheck_period = 5; //Scaled in minutes
bank_transferTax = .05; //Tax that player pays when transferring money from ATM. Tax = Amount * multiplier
/* Player Job System Configurations */
delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
fuelTank_winMultiplier = 1; //Win Multiplier in FuelTank Missions. Increase for greater payout. Default = 1
/* Search & Seizure System Configurations */
seize_exempt[] = { "Binocular", "ItemWatch", "ItemCompass", "ItemGPS", "ItemMap", "NVGoggles", "FirstAidKit", "ToolKit", "Chemlight_red", "Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "optic_ACO_grn_smg" }; //Arma items that will not get seized from player inventories
seize_uniform[] = { "U_Rangemaster" }; //Any specific uniforms you want to be seized from players
seize_vest[] = { "V_TacVest_blk_POLICE" }; //Any specific vests you want to be seized from players
seize_headgear[] = { "H_Cap_police" }; //Any hats or helmets you want seized from players
seize_minimum_rank = 2; //Required minimum CopLevel to be able to seize items from players
/* Vehicle System Configurations */
chopShop_vehicles[] = { "Car", "Air" }; //Vehicles that can be chopped. (Can add: "Ship" and possibly more -> look at the BI wiki...)
vehicle_infiniteRepair[] = {false, false, true, false}; //Set to true for unlimited repairs with 1 toolkit. False will remove toolkit upon use. civilian, west, independent, east
vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F", "B_Boat_Armed_01_minigun_F" }; //Vehicles that can only be rented and not purchased. (Last only for the session)
vehicleShop_3D = false; //Add preview 3D inside Shop vehicle. Default : False
vehicle_rentalReturn = false; //Can return rental vehicles to 'Store vehicle in garage', doesn't actually store it in garage.
/* Vehicle Purchase Prices */
vehicle_purchase_multiplier_CIVILIAN = 1; //Civilian Vehicle Buy Price = Config_Vehicle price * multiplier
vehicle_purchase_multiplier_COP = .5; //Cop Vehicle Buy Price = Config_Vehicle price * multiplier
vehicle_purchase_multiplier_MEDIC = .75; //Medic Vehicle Buy Price = Config_Vehicle price * multiplier
vehicle_purchase_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
/* Vehicle Rental Prices */
vehicle_rental_multiplier_CIVILIAN = .80; //Civilian Vehicle Rental Price = Config_Vehicle price * multiplier
vehicle_rental_multiplier_COP = .3; //Cop Vehicle Rental Price = Config_Vehicle price * multiplier
vehicle_rental_multiplier_MEDIC = .55; //Medic Vehicle Rental Price = Config_Vehicle price * multiplier
vehicle_rental_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
/* Vehicle Sell Prices */
vehicle_sell_multiplier_CIVILIAN = .5; //Civilian Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
vehicle_sell_multiplier_COP = .5; //Cop Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
vehicle_sell_multiplier_MEDIC = .5; //Medic Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
vehicle_sell_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.
/* "Other" Vehicle Prices */
vehicle_chopShop_multiplier = .25; //Chop Shop price for vehicles. TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier
vehicle_storage_fee_multiplier = .2; //Pull from garage cost --> Cost takes the playersides Buy Price * multiplier
vehicle_cop_impound_multiplier = .1; //TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier
disableCommanderView = true; //false - Group leaders can access the commander view. true [default] - Group leaders cannot access the commander view.
//Commander/tactical view is accessed via pressing . [NUM] by default. It raises the camera significantly higher and steeper above the player in order to give a boarder tactical view of the surrounding area.
/* Wanted System Settings *
/* crimes[] = {String, Bounty, Code} */
crimes[] = {
{$STR_Crime_187V, "650", "187V"},
{$STR_Crime_187, "2000", "187"},
{$STR_Crime_901, "450", "901"},
{$STR_Crime_215, "200", "215"},
{$STR_Crime_213, "1000", "213"},
{$STR_Crime_211, "100", "211"},
{$STR_Crime_207, "350", "207"},
{$STR_Crime_207A, "200", "207A"},
{$STR_Crime_390, "1500", "390"},
{$STR_Crime_487, "150", "487"},
{$STR_Crime_488, "70", "488"},
{$STR_Crime_480, "100", "480"},
{$STR_Crime_481, "100", "481"},
{$STR_Crime_482, "500", "482"},
{$STR_Crime_483, "950", "483"},
{$STR_Crime_459, "650", "459"},
{$STR_Crime_666, "200", "666"},
{$STR_Crime_667, "4500", "667"},
{$STR_Crime_668, "1500", "668"},
{$STR_Crime_1, "250", "1"},
{$STR_Crime_2, "200", "2"},
{$STR_Crime_3, "150", "3"},
{$STR_Crime_4, "250", "4"},
{$STR_Crime_5, "100", "5"},
{$STR_Crime_6, "80", "6"},
{$STR_Crime_7, "150", "7"},
{$STR_Crime_8, "5000", "8"},
{$STR_Crime_9, "5000", "9"},
{$STR_Crime_10, "15000", "10"},
{$STR_Crime_11, "10000", "11"},
{$STR_Crime_12, "2500", "12"},
{$STR_Crime_13, "1500", "13"},
{$STR_Crime_14, "500", "14"},
{$STR_Crime_15, "2500", "15"},
{$STR_Crime_16, "1500", "16"},
{$STR_Crime_17, "100", "17"},
{$STR_Crime_18, "1500", "18"},
{$STR_Crime_19, "2500", "19"},
{$STR_Crime_20, "500", "20"},
{$STR_Crime_21, "500", "21"},
{$STR_Crime_22, "2000", "22"},
{$STR_Crime_23, "5000", "23"},
{$STR_Crime_24, "10000", "24"},
{$STR_Crime_25, "20000", "25"}
};
/* ! --- Do not change --- ! */
framework_version = "6.0.0";
/* ------------------------- */
};
#include "Config_Clothing.hpp"
#include "Config_Licenses.hpp"
#include "Config_Vehicles.hpp"
#include "Config_vItems.hpp"
#include "Config_Weapons.hpp"
#include "Config_Gather.hpp"
#include "Config_SpawnPoints.hpp"
#include "Config_Process.hpp"
#include "Config_Housing.hpp"
#include "Config_Garages.hpp"
#include "Config_Loadouts.hpp"