@@ -4,8 +4,8 @@ AnyFolder Mannequin = {
44
55 AnyFolder Posture = {
66 //This controls the position of the pelvi wrt. to the global reference frame
7- AnyVar PelvisPosX = -1.25 ;
8- AnyVar PelvisPosY = 1.1 ;
7+ AnyVar PelvisPosX= -1.046 ;
8+ AnyVar PelvisPosY=1.06 ;
99 AnyVar PelvisPosZ=0;
1010
1111 //This controls the rotation of the pelvis wrt. to the global reference frame
@@ -15,38 +15,38 @@ AnyFolder Mannequin = {
1515
1616 // These variables control the rotation of the thorax wrt the
1717 // pelvis
18- AnyVar PelvisThoraxExtension = -10;
18+ AnyVar PelvisThoraxExtension=0;
1919 AnyVar PelvisThoraxLateralBending=0;
2020 AnyVar PelvisThoraxRotation=0;
2121
2222 AnyVar NeckExtension=0;
23- AnyVar NeckLateralBending=0;
24- AnyVar NeckRotation=0;
23+ AnyVar NeckLateralBending=0; // not used when neck is switched off
24+ AnyVar NeckRotation=0; // not used when neck is switched off
2525
2626 AnyFolder Right = {
2727 //Arm
2828 AnyVar SternoClavicularProtraction=-23; //This value is not used for initial position
2929 AnyVar SternoClavicularElevation=11.5; //This value is not used for initial position
3030 AnyVar SternoClavicularAxialRotation=-20; //This value is not used for initial position
3131
32- AnyVar GlenohumeralFlexion = 30 ;
33- AnyVar GlenohumeralAbduction = 5 ;
32+ AnyVar GlenohumeralFlexion =-0 ;
33+ AnyVar GlenohumeralAbduction = 10 ;
3434 AnyVar GlenohumeralExternalRotation = 0;
3535
36- AnyVar ElbowFlexion = 90 ;
37- AnyVar ElbowPronation = 10 ;
36+ AnyVar ElbowFlexion = 110 ;
37+ AnyVar ElbowPronation = -20.0 ;
3838
3939 AnyVar WristFlexion =0;
4040 AnyVar WristAbduction =0;
4141
4242 //Leg
43- AnyVar HipFlexion = 30 ;
44- AnyVar HipAbduction = 2 ;
43+ AnyVar HipFlexion = 0.0 ;
44+ AnyVar HipAbduction = 5.0 ;
4545 AnyVar HipExternalRotation = 0.0;
4646
47- AnyVar KneeFlexion = 60 ;
47+ AnyVar KneeFlexion = 0.0 ;
4848
49- AnyVar AnklePlantarFlexion = 40 ;
49+ AnyVar AnklePlantarFlexion =0.0 ;
5050 AnyVar SubTalarEversion =0.0;
5151
5252 //Detail Hand
@@ -193,39 +193,6 @@ AnyFolder Mannequin = {
193193
194194 AnyVar AnklePlantarFlexion =0.0;
195195 AnyVar SubTalarEversion =0.0;
196-
197- //Detail Hand
198- AnyFolder Finger1 ={
199- AnyVar CMCDeviation=0;
200- AnyVar CMCFlexion=0;
201- AnyVar MCPFlexion= 0;
202- AnyVar MCPDeviation= 0;
203- AnyVar DIPFlexion=0;
204- };
205-
206- AnyFolder Finger2 ={
207- AnyVar MCPFlexion=0;
208- AnyVar PIPFlexion=0;
209- AnyVar DIPFlexion=0;
210- };
211-
212- AnyFolder Finger3 ={
213- AnyVar MCPFlexion=0;
214- AnyVar PIPFlexion=0;
215- AnyVar DIPFlexion=0;
216- };
217-
218- AnyFolder Finger4 ={
219- AnyVar MCPFlexion=0;
220- AnyVar PIPFlexion=0;
221- AnyVar DIPFlexion=0;
222- };
223-
224- AnyFolder Finger5 ={
225- AnyVar MCPFlexion=0;
226- AnyVar PIPFlexion=0;
227- AnyVar DIPFlexion=0;
228- };
229196
230197 };
231198
@@ -258,40 +225,30 @@ AnyFolder Mannequin = {
258225 AnyVar AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
259226 AnyVar SubTalarEversion =.Right.SubTalarEversion;
260227
261- //Detail Hand
262- AnyFolder Finger1 ={
263- AnyVar CMCDeviation=0;
264- AnyVar CMCFlexion=0;
265- AnyVar MCPFlexion= 0;
266- AnyVar MCPDeviation= 0;
267- AnyVar DIPFlexion=0;
268- };
269-
270- AnyFolder Finger2 ={
271- AnyVar MCPFlexion=0;
272- AnyVar PIPFlexion=0;
273- AnyVar DIPFlexion=0;
274- };
275-
276- AnyFolder Finger3 ={
277- AnyVar MCPFlexion=0;
278- AnyVar PIPFlexion=0;
279- AnyVar DIPFlexion=0;
280- };
281-
282- AnyFolder Finger4 ={
283- AnyVar MCPFlexion=0;
284- AnyVar PIPFlexion=0;
285- AnyVar DIPFlexion=0;
286- };
287-
288- AnyFolder Finger5 ={
289- AnyVar MCPFlexion=0;
290- AnyVar PIPFlexion=0;
291- AnyVar DIPFlexion=0;
292- };
293-
294228 };
295229 };
296230
297- };
231+ AnyFolder Load = {
232+ AnyVec3 TopVertebra = {0.000, 0.000, 0.000};
233+
234+ AnyFolder Right = {
235+ AnyVec3 Shoulder = {0.000, 0.000, 0.000};
236+ AnyVec3 Elbow = {0.000, 0.000, 0.000};
237+ AnyVec3 Hand = {0.000, 0.000, 0.000};
238+ AnyVec3 Hip = {0.000, 0.000, 0.000};
239+ AnyVec3 Knee = {0.000, 0.000, 0.000};
240+ AnyVec3 Ankle = {0.000, 0.000, 0.000};
241+ };
242+ AnyFolder Left = {
243+ AnyVec3 Shoulder = {0.000, 0.000, 0.000};
244+ AnyVec3 Elbow = {0.000, 0.000, 0.000};
245+ AnyVec3 Hand = {0.000, 0.000, 0.000};
246+ AnyVec3 Hip = {0.000, 0.000, 0.000};
247+ AnyVec3 Knee = {0.000, 0.000, 0.000};
248+ AnyVec3 Ankle = {0.000, 0.000, 0.000};
249+ };
250+ }; // Loads
251+ };
252+
253+
254+
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